Roblox Preload Images
Sharksie october 23 2017 648am 4.
Roblox preload images. When the function is called the engine will go through all of the instances in the passed in array and all of the descendants of the passed in instances. Contentproviderpreloadasync gameworkspacemodel1 gameworkspacepart1 if you pass in id strings the old way those ids will be assumed as images other types will failed to request. To enhance asset type safety contentproviderpreloadasync function now works with instance list. If these ids are mesh ids you might want to refer to contentproviderpreloadasync and preload update and update your code to use preloadasync with instances as an input instead of strings.
Share improve this answer follow edited may 6 19 at 2108. If any of the. This will cause some. That sounds like a bug then.
In order to do this i need to adjust my appjs file. If any of the instances have a property that defines a link to content such as a decal or a sound then the function will attempt to load the asset from the roblox website. To start i need to import in a. The rate at which your images preload will of course be limited by how many parallel requests the browser is willing to send but it will eventually request each image url you call preloadimage on.
The images have gotten uploaded to roblox and they are in group creations. Preloading the image will not solve the fact that the image cant be loaded in. I ended up deciding to go with the more traditional approach preloading the images into the browser cache. This example will preload the asset with id 12222058 when a localplayer loads a game.
I am currently making a pet system for my game and for some reason all of the images fail to load.